01 / Focus
LLM Application & RAG Systems
Focusing on enterprise-grade RAG deployment, autonomous AI agents, and establishing robust evaluation frameworks for production models.
Profile
I am the founder of mnios, a creator deeply passionate about game design and development. Beyond my engineering pursuits, my intellectual curiosity lies in physics and geography, with a profound fascination for Newtonian mechanics and classical laws.
This scientific obsession started early. Back in middle school, I boldly attempted to electrolyze water into hydrogen and oxygen using raw AC power right at home. Looking back, I'm purely amazed by my own youthful audacity and deeply grateful I wasn't electrocuted.
I am also an avid traveler and explorer. In every new city I visit, I make it a ritual to experience its unique pulse. In my spare time, you can find me catching crabs by the shore, a pursuit that requires mastering lunar gravity and precisely calculating tidal shifts.
For me, navigating the highs and lows of the ocean's tides is a living philosophy that mirrors the fluid dynamics of leading a startup through market waves.
Research Field
My AI research focuses on workflow systems that turn large models into practical production tools across cloud infrastructure, game creation, advertising automation, AIoT, and healthcare scenarios.
The MNI Workflow series explores how agents, data pipelines, and domain-specific automation can reduce operational friction and make intelligent systems easier to deploy at scale.
Research Notes
My personal research interests sit at the intersection of Newtonian mechanics, tidal forces, coastal geography, and field observation.
I study how lunar gravity shapes tidal rhythms, how shorelines respond to changing water levels, and how these natural cycles can become a practical model for timing, risk, and decision-making.
This curiosity connects science with lived experience: catching crabs by the shore becomes a hands-on exercise in geography, physics, patience, and prediction.
Interests
I am deeply passionate about game design and development. For me, games are not only entertainment, but also a creative medium where systems, storytelling, art, and interaction come together.
I enjoy exploring Unity workflows, 3D asset pipelines, Blender-based creation, and AI-assisted scene automation. These experiments let me turn curiosity into playable prototypes and visual ideas.
Outside of development, I like traveling, observing cities, studying tides, and catching crabs by the shore. These hobbies keep me close to nature, physics, geography, and the rhythm of real-world systems.
01 / Focus
Focusing on enterprise-grade RAG deployment, autonomous AI agents, and establishing robust evaluation frameworks for production models.
02 / Build
Delivering complete products across front-end interfaces, back-end APIs, databases, containers, and deployment pipelines.
03 / Open Source
Contributing to developer tools, documentation quality, and reusable workflows that make engineering teams more effective.
Contact
Open to conversations around AI applications, product prototypes, technical consulting, and open-source collaboration. If you have an idea that needs to become a working product, start with an email.
Social
Address
DerwinLuan